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"In-game advertising for brands in video games."

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AdInMo inserts non-intrusive ads directly inside video games. This boosts brand exposure while keeping players engaged, without breaking gameplay immersion. Marketers benefit from increased attention and engagement through native ad placements that blend seamlessly into game environments, effectively targeting specific audiences.
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Adinmo's Website Claims...
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High engagement rates
AdInMo claims that their in-game advertising platform offers superior attention and engagement metrics for brands, as evidenced by their Attention Metrics Report.
Contextual ad targeting
AdInMo claims that their platform provides effective contextual and behavioral targeting for advertisers, ensuring relevant ad placements within gaming environments.
Brand uplift proven
AdInMo claims that their Brand Uplift Study demonstrates the positive impact of their in-game advertising on brand metrics, differentiating them from competitors.
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BlurbSTAR Case Study
AdInMo & Walk the Walk
In-game ads boosted breast cancer awareness by 8%.
case study
8%
Awareness uplift among 18-34 year-olds
45%
Stat placeholder for future success
1.
Situation
Charity Seeks Younger Audience Reach
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Promotion of MoonWalk and male breast cancer awareness.
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Objective to target younger demographics.
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Desire to utilize innovative advertising strategies.
Walk the Walk, a UK breast cancer charity, needed to promote two key initiatives: their annual fundraising event, the MoonWalk, and the educational campaign 'Men Get Breast Cancer Too'. They recognized the importance of reaching new and younger audiences to spread awareness not only about breast cancer but also the often-overlooked issue of male breast cancer. To achieve these goals, they required a new strategy that could cut through the typical advertisement noise and truly resonate with a diverse audience. With the digital landscape offering innovative possibilities, Walk the Walk sought to leverage modern technology to give their campaign a dynamic and engaging edge.
2.
Task
Develop Engaging Advertising Campaign
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Create non-disruptive in-game ads.
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Increase awareness among ages 18-34.
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Incorporate charity messages into gaming.
The task at hand was to create a campaign that would not only stand out but would also effectively raise awareness among the 18-34 age group. Walk the Walk teamed up with AdInMo to achieve this goal through in-game advertisements. The challenge was to integrate the charity's messages into games in a way that felt seamless and engaging, capturing the attention and interest of players without interrupting their gaming experience. The creative InGamePlay approach allowed the ads to become part of the game environment, creating an immersive experience for players.
3.
Action
Incorporating Ads Via InGamePlay
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Implementation of two InGamePlay creatives.
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Collaboration with On Device Research.
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Focus on non-intrusive advertising engagement.
AdInMo implemented their InGamePlay technology to develop two creative advertisements tailored for Walk the Walk's campaign. These creatives were embedded directly into the game environment, offering a non-intrusive viewing experience for players. AdInMo collaborated with On Device Research to analyze the campaign's effectiveness, measuring brand impact and awareness uplift. This partnership provided valuable insights into how players interacted with the ads and the resulting awareness generated among the target demographic. This innovative ad approach was designed to subtly inform and engage the audience, taking full advantage of AdInMo's expertise in digital marketing technology.
4.
Result
Achieved Awareness Uplift and Engagement
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8% increase in awareness among young adults.
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Successful engagement with target demographics.
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Established a new standard for charity ads.
The campaign was successful, demonstrating a significant uplift of 8% in awareness among the targeted age group of 18-34-year-olds. This increase in awareness highlights the effectiveness of the non-intrusive, immersive ad format in connecting with younger audiences. The partnership with AdInMo and Walk the Walk serves as a model for how charities can leverage modern advertising technology to reach new and diverse audiences. The approach not only met the campaign's engagement objectives but also set a new standard for how awareness campaigns can be executed using in-game advertising technologies, thus paving the way for future initiatives.
Keywords
INGAMEPLAY
CHARITY AWARENESS
YOUNGER AUDIENCE ENGAGEMENT
MALE BREAST CANCER
ADINMO
In-game Advertising Q & A
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1.
What types of in-game ad formats do you support (banner, video, native, 3D placements, rewarded ads, programmatic, etc.)?
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2.
What types of games and platforms do you serve (mobile, PC, console, VR, metaverse, cloud gaming, etc.)?
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3.
How does your platform handle ad targeting and audience segmentation?
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4.
Can we buy in-game ads programmatically, or do you only offer direct deals?
Adinmo has not completed their Blurbs FAQs
5.
What level of brand safety and fraud prevention does your platform provide?
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6.
How do you measure ad performance, engagement, and attribution in a gaming environment?
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7.
How do you ensure non-disruptive ad placements that enhance, rather than interrupt, the gameplay experience?
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8.
Do you support cross-platform campaigns that include CTV, social media, or other digital advertising channels?
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9.
What reporting and analytics tools do you provide for tracking campaign success?
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10.
Do you provide access to premium game developers and exclusive inventory?
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Adinmo
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