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Learn about how these 3D,AR,VR, & Immersive vendors stack up against each other by checking out our blurbs, claims, and case studies.

8thWall (Niantic)
"Enables browser-based augmented reality experiences, no app needed."
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8th Wall empowers marketers to create engaging web-based AR experiences directly in browsers. Skip app downloads, which can be a barrier. Use image targets or world locations to anchor content. It's a straightforward way to implement interactive campaigns that blend digital and physical worlds, maintaining user interest longer.
Leverages browser-based technology
8th Wall claims that their WebAR solutions allow users to experience augmented reality directly in the browser, eliminating the need for dedicated apps.
Enables cross-platform experiences
8th Wall claims that their platform supports cross-platform AR experiences, allowing users to engage in AR content on any device with a browser.
Offers expansive developer resources
8th Wall claims that their library of tutorials, documentation, and a community forum supports developers in creating diverse AR experiences.
Room
"Create, manage, and showcase interactive 3D experiences"
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rooom helps marketers create immersive 3D, AR, and VR experiences online. Their platform offers tools to build virtual spaces, 3D product views, and event management. By using these, marketers can enhance brand engagement, create customized showrooms, and host memorable online events without needing special hardware or software.
Interactive 3D Showrooms
rooom claims that their 3D showrooms enhance customer engagement, reducing return rates and expanding market reach.
Smart Learning Environments
rooom claims that their interactive 3D spaces boost learning motivation and ensure efficient knowledge transfer.
Engaging Virtual Events
rooom claims that their immersive virtual events significantly increase audience coverage and interaction.