Blurbs
comparison of Obsess and 8thWall (Niantic)
Learn about how these 3D,AR,VR, & Immersive vendors stack up against each other
by
checking out our blurbs,
claims, and case studies.
Blurbs
comparison of Obsess and 8thWall (Niantic)
Learn about how these 3D,AR,VR, & Immersive vendors stack up against each other
by
checking out our blurbs,
claims, and case studies.
Obsess
"Creates shoppable, CGI-rendered virtual stores for brands."
Focused on
Immersive Brand Experiences
.
Obsess offers brands a way to build interactive, 3D virtual shopping environments. This helps create immersive retail experiences, replacing mundane e-commerce with dynamic, gamified experiences. It's about making online shopping more engaging, driving consumer interaction, and ultimately improving sales performance through creative virtual spaces.
8thWall (Niantic)
"Enables browser-based augmented reality experiences, no app needed."
.
8th Wall empowers marketers to create engaging web-based AR experiences directly in browsers. Skip app downloads, which can be a barrier. Use image targets or world locations to anchor content. It's a straightforward way to implement interactive campaigns that blend digital and physical worlds, maintaining user interest longer.
Leverages browser-based technology
8th Wall claims that their WebAR solutions allow users to experience augmented reality directly in the browser, eliminating the need for dedicated apps.
Enables cross-platform experiences
8th Wall claims that their platform supports cross-platform AR experiences, allowing users to engage in AR content on any device with a browser.
Offers expansive developer resources
8th Wall claims that their library of tutorials, documentation, and a community forum supports developers in creating diverse AR experiences.